@startuml
sprite $subway [48x48/16] {
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0000FFFFFFFF00EFFFFFFFFFFFFFFFFFFF00FFFFFFFF0000
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0000FFFFFFFF00EFFFFFFFFFFFFFFFFFFF00FFFFFFFF0000
0000FFFFFFFF00EFFFFFFFFFFFFFFFFFFF00FFFFFFFF0000
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0000FFFFFFFF000000000000000000000000FFFFFFFF0000
0000FFFFFFFF0005EE400000000004EE5000FFFFFFFF0000
0000FFFFFFFF000EFFE0000000000EFFE000FFFFFFFF0000
0000FFFFFFFF100EFFE0000000000EFFE001FFFFFFFF0000
0000FFFFFFFF5004EE400000000004EE4005FFFFFFFF0000
0000FFFFFFFFC0000000000000000000000CFFFFFFFF0000
0000FFFFFFFFF9000000000000000000009FFFFFFFFF0000
0000FFFFFFFFFFC400000000000000004CFFFFFFFFFF0000
0000FFFFFFFFFFFFC0002EFFFFF7000BFFFFFFFFFFFF0000
0000FFFFFFFFFFFC0002EFFFFFFF7000BFFFFFFFFFFF0000
0000FFFFFFFFFFF0002EFFFFFFFFF7000FFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define MATERIAL_SUBWAY(_alias) ENTITY(rectangle,black,subway,_alias,MATERIAL SUBWAY)
!define MATERIAL_SUBWAY(_alias, _label) ENTITY(rectangle,black,subway,_label, _alias,MATERIAL SUBWAY)
!define MATERIAL_SUBWAY(_alias, _label, _shape) ENTITY(_shape,black,subway,_label, _alias,MATERIAL SUBWAY)
!define MATERIAL_SUBWAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,subway,_label, _alias,MATERIAL SUBWAY)
skinparam folderBackgroundColor<<MATERIAL SUBWAY>> White
@enduml